Searched refs:m_max_abscissa (Results 1 – 2 of 2) sorted by relevance
70 m_max_abscissa = 0.0; in rewind()100 m_max_abscissa = m_src_vertices.size() - 1; in rewind()104 m_max_abscissa += 5.0; in rewind()159 if(m_cur_abscissa >= m_max_abscissa) in vertex()
67 double m_max_abscissa; variable