Searched refs:m_lastDragPoint (Results 1 – 2 of 2) sorted by relevance
330 m_lastDragPoint = ConvertToScreen(point); in MouseDown()367 float xDelta = m_lastDragPoint.x - point.x; in MouseMoved()368 float yDelta = m_lastDragPoint.y - point.y; in MouseMoved()369 m_lastDragPoint = point; in MouseMoved()
263 BPoint m_lastDragPoint; variable