Searched refs:m_h (Results 1 – 2 of 2) sorted by relevance
597 m_h = m_height / base_height; in rewind()598 m_w = (m_width == 0.0) ? m_h : m_width / base_height; in rewind()599 if(m_flip) m_h = -m_h; in rewind()662 m_y += double(dy) * m_h; in vertex()
103 double m_h; variable