Searched refs:m_glfDelta (Results 1 – 2 of 2) sorted by relevance
92 glRotatef(m_glfDelta * 3, 1.0, 0.0, 0.0); in Draw()93 glRotatef(m_glfDelta * 1, 0.0, 0.0, 1.0); in Draw()94 glRotatef(m_glfDelta * 2, 0.0, 1.0, 0.0); in Draw()181 if (m_glfDelta++ > 360.0) in Advance()182 m_glfDelta -= 360.0; in Advance()
35 GLfloat m_glfDelta; variable