Searched refs:m_ctrl1_y (Results 1 – 2 of 2) sorted by relevance
95 m_ctrl1_y = v1.y + m_smooth_value * (v2.y - ym1); in calculate()197 *y = m_ctrl1_y; in vertex()203 *y = m_ctrl1_y; in vertex()
78 double m_ctrl1_y; variable