Searched refs:m_angle (Results 1 – 2 of 2) sorted by relevance
61 m_angle = m_start; in rewind()68 if((m_angle < m_end - m_da/4) != m_ccw) in vertex()76 *x = m_x + cos(m_angle) * m_rx; in vertex()77 *y = m_y + sin(m_angle) * m_ry; in vertex()79 m_angle += m_da; in vertex()
60 double m_angle; variable