Searched refs:lowClock (Results 1 – 4 of 4) sorted by relevance
303 uint32 lowClock = (totalClocks * 48L) / 1000L; in GetPixelClockLimits() local304 if (lowClock > maxPixelClock) in GetPixelClockLimits()307 *low = lowClock; in GetPixelClockLimits()
308 uint32 lowClock = (totalClocks * 48L) / 1000L; in GetPixelClockLimits() local309 if (lowClock > si.maxPixelClock) in GetPixelClockLimits()312 *low = lowClock; in GetPixelClockLimits()
393 uint32 lowClock = (totalClocks * 48L) / 1000L; in GetPixelClockLimits() local394 if (lowClock > maxPixelClock) in GetPixelClockLimits()397 *low = lowClock; in GetPixelClockLimits()
470 uint32 lowClock = (totalClocks * 48L) / 1000L; in GetPixelClockLimits() local471 if (lowClock > maxPixelClock) in GetPixelClockLimits()474 *low = lowClock; in GetPixelClockLimits()