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Searched refs:looks (Results 1 – 25 of 57) sorted by relevance

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/haiku/src/tests/servers/app/look_and_feel/
H A DLookAndFeel.cpp68 const struct { const char* name; int32 look; } looks[] = { in Window() local
74 for (uint32 i = 0; i < sizeof(looks) / sizeof(looks[0]); i++) { in Window()
76 message->AddInt32("look", looks[i].look); in Window()
77 BMenuItem* item = new BMenuItem(looks[i].name, message); in Window()
78 if (looks[i].look == (int32)Look()) in Window()
/haiku/docs/user/interface/
H A DLayoutBuilder.dox39 At this point our stack just contains a single builder, it looks like this:
46 Now there is a Grid builder on top of the stack, so it looks like this \li Group<>::GridBuilder
58 Now our stack looks like this:
H A DBox.dox31 A basic BBox looks like this:
236 The code to create a box with a text label looks like this:
259 The code to create such a box looks like this:
H A DColorControl.dox92 An example of creating a color control looks like this:
H A DListView.dox36 An example of a BListView looks like this:
53 The code to add a BListView to a BScrollView looks something like this:
/haiku/src/tests/servers/app/stress_test/
H A Dmain.cpp182 window_look looks[] = { in MessageReceived() local
187 window->SetLook(looks[rand() % 3]); in MessageReceived()
/haiku/docs/user/locale/
H A DTimeZone.dox36 - The standard name looks like "Pacific Standard Time".
37 - The daylight savings time name looks like "Pacific Daylight Time".
38 - The short name looks like either "PST" or "PDT" depending on whether the
/haiku/src/system/ldscripts/m68k/
H A Dboot_loader_next_m68k.ld25 * it is set using ENTRY above, but it looks nicer and makes it
/haiku/docs/develop/
H A DTODO3 - kernel/vm*: it looks like these should be comments in the sourcecode?
/haiku/src/system/ldscripts/sparc/
H A Dboot_loader_openfirmware.ld28 * it is set using ENTRY above, but it looks nicer and makes it
/haiku/docs/develop/media/
H A DNotifications.txt15 Creating, connection, disconnecting and deleting looks like this:
/haiku/docs/develop/kits/app/
H A Ddano_message_format.txt17 The section header looks like this:
53 the end of data section. It looks like this:
/haiku/docs/user/midi2/
H A DMidiRoster.dox115 localOnly is false, FindEndpoint() also looks at remote endpoints,
154 Like FindEndpoint(), but only looks for producer endpoints. Returns
168 Like FindEndpoint(), but only looks for consumer endpoints. Returns
/haiku/docs/user/storage/
H A DVolumeRoster.dox88 Currently, this method looks for the volume that is mounted at "/boot".
H A DFilePanel.dox112 A save panel looks like this:
116 An open dialog looks similar but doesn't have a text box for the file name.
/haiku/build/jam/
H A DCommandLineArguments28 "profile looks like this:" ;
/haiku/docs/user/app/
H A DMessage.dox1562 are asking for, and it looks for the data that is stored at a certain
1626 This method looks for the data with the \c B_ALIGNMENT_TYPE, and copies
1659 This method looks for the data with the \c B_RECT_TYPE, and copies it into
1694 This method looks for the data with the \c B_POINT_TYPE, and copies it into
1729 This method looks for the data with the \c B_SIZE_TYPE, and copies it into
1765 This method looks for the data with the \c B_STRING_TYPE, and returns a
1802 This method looks for the data with the \c B_STRING_TYPE, and copies it
1850 This method looks for the data with the \c B_INT8_TYPE, and copies it into
1885 This method looks for the data with the \c B_UINT8_TYPE, and copies it into
1926 This method looks for the data with the \c B_INT16_TYPE, and copies it into
[all …]
H A D_app_messaging.dox56 incoming messages. To process the messages, the looper looks for message
/haiku/src/servers/app/drawing/Painter/bitmap_painter/
H A Dpainter_bilinear_scale.nasm14 ; The implemented algorithm looks like this:
/haiku/docs/develop/servers/app_server/
H A DDecorator.rst4 Decorators provide the actual drawing for a window's looks.
/haiku/docs/develop/build/
H A Djam.rst63 This will invoke the "Application" rule which looks something like this (this is a simplified
/haiku/src/tests/kits/interface/bshelf/ShelfInspector/
H A Dreadme.txt22 …target shelf in the target application. Taking the Deskbar as an example, the code looks like this:
/haiku/data/system/data/fortunes/
H A DGoedel48 Dumb looks are still free.
H A DRiddles304 Q: What looks like a cat, flies like a bat, brays like a donkey, and plays like a monkey?
316 Q: What's tan and black and looks great on a lawyer?
/haiku/docs/develop/build/rc/
H A Dgrammar.rst58 The lexer only looks for include files in the include search paths that you have specified, so if
286 it always looks like:

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