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/haiku/src/add-ons/translators/wonderbrush/support/
H A Dlab_convert.cpp150 float linearB = Bx * X + By * Y + Bz * Z; in lab2rgb() local
153 B = (uint8)constrain_int32_0_255((int32)(pow(linearB, 0.4) * 255.0 + 0.5)); in lab2rgb()
179 float linearB = linearTable[B]; in rgb2lab() local
180 float Xq = XRn * linearR + XGn * linearG + XBn * linearB; // == X/Xn in rgb2lab()
181 float Yq = YRn * linearR + YGn * linearG + YBn * linearB; // == Y/Yn in rgb2lab()
182 float Zq = ZRn * linearR + ZGn * linearG + ZBn * linearB; // == Z/Zn in rgb2lab()