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Searched refs:last_draw (Results 1 – 3 of 3) sorted by relevance

/haiku/src/tests/kits/game/direct_window_test/
H A DStarWindow.cpp128 star_list[i].last_draw = INVALID; in StarWindow()
378 s->last_draw = INVALID; in SwitchContext()
391 if (s->last_draw == INVALID) in SwitchContext()
416 draw_ptr32[s->last_draw] = 0; in SwitchContext()
418 draw_ptr16[s->last_draw] = 0; in SwitchContext()
420 draw_ptr8[s->last_draw] = 0; in SwitchContext()
435 draw_ptr32[s->last_draw] = 0; in SwitchContext()
437 draw_ptr16[s->last_draw] = 0; in SwitchContext()
439 draw_ptr8[s->last_draw] = 0; in SwitchContext()
442 s->last_draw = INVALID; in SwitchContext()
[all …]
H A DStarWindow.h66 uint32 last_draw; member
/haiku/src/tests/kits/game/ParticlesII/
H A DparticlesII.cpp51 uint32 last_draw; member
297 particle_list[i].last_draw = INVALID; in MyCode()
368 if (s->last_draw != INVALID) in MyCode()
373 s->last_draw = 1; in MyCode()
384 s->last_draw = INVALID; in MyCode()
389 if(s->last_draw != INVALID) in MyCode()
393 s->last_draw = INVALID; in MyCode()