Searched refs:kResourcesHeaderMagic (Results 1 – 5 of 5) sorted by relevance
34 const uint32 kResourcesHeaderMagic = 0x444f1000; variable
392 resourcesHeader->rh_resources_magic = kResourcesHeaderMagic; in WriteResources()835 if (magic == kResourcesHeaderMagic) { in _ReadHeader()837 } else if (B_SWAP_INT32(magic) == kResourcesHeaderMagic) { in _ReadHeader()
740 if (magic == kResourcesHeaderMagic) { in _ReadHeader()742 } else if (B_SWAP_INT32(magic) == kResourcesHeaderMagic) { in _ReadHeader()1158 resourcesHeader->rh_resources_magic = kResourcesHeaderMagic; in _WriteResources()
249 const uint32 kResourcesHeaderMagic = 0x444f1000;257 Must be \code{kResourcesHeaderMagic}.