Searched refs:inputCount (Results 1 – 3 of 3) sorted by relevance
412 int32 inputCount = 4; in _FillChannelMenu() local413 media_input* inputs = new media_input[inputCount]; in _FillChannelMenu()419 inputCount, &realInputCount); in _FillChannelMenu()420 if (realInputCount > inputCount) { in _FillChannelMenu()421 inputCount *= 2; in _FillChannelMenu()422 inputs = new media_input[inputCount]; in _FillChannelMenu()425 inputCount = realInputCount; in _FillChannelMenu()433 for (int32 i = 0; i < inputCount; i++) { in _FillChannelMenu()
63 uint32 inputCount = field.Size() * field.Size() / 3; in Generate() local73 for (uint32 i = 0; i < inputCount; i++) { in Generate()
776 int32 inputCount; in _Init() local809 &inputCount, B_MEDIA_RAW_AUDIO); in _Init()815 if (inputCount < 1) { in _Init()