/haiku/src/system/libroot/posix/glibc/locale/ |
H A D | gen-translit.pl | 15 my($inner); 16 for ($inner = $cnt + 2; $inner < $len && $inner < $cnt + 10; ++$inner) { 17 my($ch) = substr($str, $inner, 1); 23 $cnt = $inner;
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/haiku/src/tests/kits/interface/ |
H A D | ScrollViewTest.cpp | 59 BView *inner = new BView(frame.OffsetToCopy(B_ORIGIN).InsetBySelf(3, 3), in Window() local 61 inner->SetViewColor(200, 42, 42); in Window() 62 view->AddChild(inner); in Window() 151 BView *inner = new BView(frame.OffsetToCopy(B_ORIGIN).InsetBySelf(3, 3), in KnobWindow() local 153 inner->SetViewColor(200, 42, 42); in KnobWindow() 154 outer->AddChild(inner); in KnobWindow()
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/haiku/docs/develop/file_systems/befs/ |
H A D | resources.rst | 4 Probably the best resource for a description of the inner workings of
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/haiku/src/system/libroot/posix/glibc/stdlib/ |
H A D | strtod.c | 353 int inner = 0; in str_to_mpn() local 355 && ({ for (inner = 1; thousands[inner] != '\0'; ++inner) in str_to_mpn() 356 if (thousands[inner] != str[inner]) in str_to_mpn() 358 thousands[inner] == '\0'; })) in str_to_mpn() 359 str += inner; in str_to_mpn()
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/haiku/src/add-ons/decorators/BeDecorator/ |
H A D | BeDecorator.cpp | 805 BRect inner(rect.InsetByCopy(1.0f, 1.0f)); in _DrawBevelRect() local 809 engine->StrokeLine(inner.LeftBottom(), inner.LeftTop(), shadow); in _DrawBevelRect() 810 engine->StrokeLine(inner.LeftTop(), inner.RightTop(), shadow); in _DrawBevelRect() 814 engine->StrokeLine(inner.RightTop(), inner.RightBottom(), light); in _DrawBevelRect() 815 engine->StrokeLine(inner.RightBottom(), inner.LeftBottom(), light); in _DrawBevelRect()
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/haiku/src/servers/app/drawing/Painter/ |
H A D | README | 19 …w Painter is therefor designed and how it can be improved with the knowledge of AGG inner workings.
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/haiku/src/add-ons/kernel/partitioning_systems/common/ |
H A D | PartitionMap.h | 258 bool inner = false) const;
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H A D | PartitionMap.cpp | 702 bool inner) const in GetPartitionDescriptor() 705 if (inner) { in GetPartitionDescriptor()
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/haiku/src/kits/tracker/ |
H A D | PoseView.cpp | 7616 BRect inner(clickedPoint.x - kTransparentDragThreshold.x / 2, in MakeDragBitmap() local 7624 if (!inner.Intersects(dragRect)) in MakeDragBitmap() 7627 inner = inner & dragRect; in MakeDragBitmap() 7636 if (inner.left > dragRect.left) { in MakeDragBitmap() 7637 inner.left = std::max(inner.left - 32, dragRect.left); in MakeDragBitmap() 7640 if (inner.right < dragRect.right) { in MakeDragBitmap() 7641 inner.right = std::min(inner.right + 32, dragRect.right); in MakeDragBitmap() 7644 if (inner.top > dragRect.top) { in MakeDragBitmap() 7645 inner.top = std::max(inner.top - 32, dragRect.top); in MakeDragBitmap() 7648 if (inner.bottom < dragRect.bottom) { in MakeDragBitmap() [all …]
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/haiku/docs/user/drivers/ |
H A D | USB_spec.dox | 143 with the inner workings of the USB stack!
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/haiku/docs/user/interface/ |
H A D | SplitView.dox | 115 \brief Set the insets between the bounds of the view and the inner 129 \brief Set the insets between the bounds of the view and the inner 141 \brief Set the insets between the bounds of the view and the inner
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H A D | Window.dox | 626 \param frame The inner \a frame rectangle in the screen coordinate system. 675 \param frame The inner \a frame rectangle in the screen coordinate system. 756 \param frame The inner \a frame rectangle in the screen coordinate system.
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/haiku/src/bin/network/traceroute/ |
H A D | traceroute.c | 1426 u_char *inner; in packet_ok() local 1431 inner = (u_char *)((u_char *)hip + hlen); in packet_ok() 1434 && (*proto->check)(inner, (u_char)seq)) in packet_ok()
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/haiku/docs/user/app/ |
H A D | Message.dox | 930 \see AddData() for a more detailed overview of the inner workings. 950 \see AddData() for a more detailed overview of the inner workings. 970 \see AddData() for a more detailed overview of the inner workings. 990 \see AddData() for a more detailed overview of the inner workings. 1010 \see AddData() for a more detailed overview of the inner workings. 1030 \see AddData() for a more detailed overview of the inner workings. 1052 \see AddData() for a more detailed overview of the inner workings. 1072 \see AddData() for a more detailed overview of the inner workings. 1092 \see AddData() for a more detailed overview of the inner workings. 1112 \see AddData() for a more detailed overview of the inner workings. [all …]
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/haiku/src/servers/app/drawing/Painter/bitmap_painter/ |
H A D | painter_bilinear_scale.nasm | 8 ; This code implements only the inner x-loop, all other processing
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/haiku/docs/develop/kits/opengl/ |
H A D | accelerant-interfaces | 124 This information is based upon my understanding of hardware inner workings. As this
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/haiku/docs/user/netservices/ |
H A D | HttpSession.dox | 46 pointers. This is because they have an inner state that is shared between
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H A D | ExclusiveBorrow.dox | 412 \brief Returns a unique_ptr of the inner object and releases the ownership.
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/haiku/data/system/data/fortunes/ |
H A D | Education | 379 …ch Nirvana squatting on a juggernaut route." Consider the dialectic of inner truth and inner city.
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H A D | Sports | 267 What inner force drove this first athlete? Your guess is as good as mine. Better, probably, becau…
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H A D | Art | 374 … creator, to aid us in our quest to experience contemporary life with its inner-city tensions, hom…
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H A D | Songs & Poems | 1647 but trusts his inner vision.
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