Searched refs:inData (Results 1 – 4 of 4) sorted by relevance
/haiku/src/build/libbe/interface/ |
H A D | Bitmap.cpp | 1144 set_bits_worker(const void *inData, int32 inLength, int32 inBPR, in set_bits_worker() argument 1152 reader.SetTo(inData); in set_bits_worker() 1154 const char *inEnd = (const char*)inData + inLength in set_bits_worker() 1156 const char *inLastRow = (const char*)inData + inLength in set_bits_worker() 1218 set_bits_worker_gray1(const void *inData, int32 inLength, int32 inBPR, in set_bits_worker_gray1() argument 1226 reader.SetTo(inData); in set_bits_worker_gray1() 1228 const char *inEnd = (const char*)inData + inLength in set_bits_worker_gray1() 1230 const char *inLastRow = (const char*)inData + inLength in set_bits_worker_gray1() 1293 set_bits(const void *inData, int32 inLength, int32 inBPR, int32 inRowSkip, in set_bits() argument 1306 inData, inLength, inBPR, inRowSkip, outData, outLength, in set_bits() [all …]
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/haiku/src/kits/game/ |
H A D | SimpleGameSound.cpp | 49 BSimpleGameSound::BSimpleGameSound(const void *inData, size_t inFrameCount, in BSimpleGameSound() argument 64 memcpy(data, inData, inFrameCount * frameSize); in BSimpleGameSound() 222 BSimpleGameSound::Init(const void* inData, int64 inFrameCount, in Init() argument 228 = Device()->CreateBuffer(&sound, format, inData, inFrameCount); in Init()
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/haiku/headers/os/media/ |
H A D | TimedEventQueue.h | 19 int32 inData, int64 inBigdata,
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/haiku/src/kits/media/ |
H A D | TimedEventQueue.cpp | 50 int32 inData, int64 inBigdata, in media_timed_event() argument 60 data = inData; in media_timed_event()
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