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Searched refs:inData (Results 1 – 4 of 4) sorted by relevance

/haiku/src/build/libbe/interface/
H A DBitmap.cpp1144 set_bits_worker(const void *inData, int32 inLength, int32 inBPR, in set_bits_worker() argument
1152 reader.SetTo(inData); in set_bits_worker()
1154 const char *inEnd = (const char*)inData + inLength in set_bits_worker()
1156 const char *inLastRow = (const char*)inData + inLength in set_bits_worker()
1218 set_bits_worker_gray1(const void *inData, int32 inLength, int32 inBPR, in set_bits_worker_gray1() argument
1226 reader.SetTo(inData); in set_bits_worker_gray1()
1228 const char *inEnd = (const char*)inData + inLength in set_bits_worker_gray1()
1230 const char *inLastRow = (const char*)inData + inLength in set_bits_worker_gray1()
1293 set_bits(const void *inData, int32 inLength, int32 inBPR, int32 inRowSkip, in set_bits() argument
1306 inData, inLength, inBPR, inRowSkip, outData, outLength, in set_bits()
[all …]
/haiku/src/kits/game/
H A DSimpleGameSound.cpp49 BSimpleGameSound::BSimpleGameSound(const void *inData, size_t inFrameCount, in BSimpleGameSound() argument
64 memcpy(data, inData, inFrameCount * frameSize); in BSimpleGameSound()
222 BSimpleGameSound::Init(const void* inData, int64 inFrameCount, in Init() argument
228 = Device()->CreateBuffer(&sound, format, inData, inFrameCount); in Init()
/haiku/headers/os/media/
H A DTimedEventQueue.h19 int32 inData, int64 inBigdata,
/haiku/src/kits/media/
H A DTimedEventQueue.cpp50 int32 inData, int64 inBigdata, in media_timed_event() argument
60 data = inData; in media_timed_event()