Searched refs:inBufferFrameCount (Results 1 – 7 of 7) sorted by relevance
/haiku/src/kits/game/ |
H A D | StreamingGameSound.cpp | 34 BStreamingGameSound::BStreamingGameSound(size_t inBufferFrameCount, in BStreamingGameSound() argument 43 status_t error = SetParameters(inBufferFrameCount, format, in BStreamingGameSound() 107 BStreamingGameSound::SetParameters(size_t inBufferFrameCount, in SetParameters() argument 112 inBufferFrameCount, inBufferCount); in SetParameters()
|
H A D | PushGameSound.cpp | 19 BPushGameSound::BPushGameSound(size_t inBufferFrameCount, in BPushGameSound() argument 23 BStreamingGameSound(inBufferFrameCount, format, inBufferCount, device), in BPushGameSound() 32 fPageSize = frameSize * inBufferFrameCount; in BPushGameSound() 136 BPushGameSound::SetParameters(size_t inBufferFrameCount, in SetParameters() argument
|
H A D | GameSoundDevice.h | 55 size_t inBufferFrameCount = 0,
|
H A D | GameSoundDevice.cpp | 171 const gs_audio_format* format, size_t inBufferFrameCount, in CreateBuffer() argument 185 inBufferFrameCount, inBufferCount); in CreateBuffer()
|
H A D | GameSoundBuffer.cpp | 544 const void * streamHook, size_t inBufferFrameCount, size_t inBufferCount) in StreamingSoundBuffer() argument 549 if (inBufferFrameCount != 0 && inBufferCount != 0) { in StreamingSoundBuffer() 551 = new BBufferGroup(inBufferFrameCount * fFrameSize, inBufferCount); in StreamingSoundBuffer()
|
H A D | GameSoundBuffer.h | 108 size_t inBufferFrameCount,
|
/haiku/headers/os/game/ |
H A D | PushGameSound.h | 16 BPushGameSound(size_t inBufferFrameCount,
|