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Searched refs:inBufferFrameCount (Results 1 – 7 of 7) sorted by relevance

/haiku/src/kits/game/
H A DStreamingGameSound.cpp34 BStreamingGameSound::BStreamingGameSound(size_t inBufferFrameCount, in BStreamingGameSound() argument
43 status_t error = SetParameters(inBufferFrameCount, format, in BStreamingGameSound()
107 BStreamingGameSound::SetParameters(size_t inBufferFrameCount, in SetParameters() argument
112 inBufferFrameCount, inBufferCount); in SetParameters()
H A DPushGameSound.cpp19 BPushGameSound::BPushGameSound(size_t inBufferFrameCount, in BPushGameSound() argument
23 BStreamingGameSound(inBufferFrameCount, format, inBufferCount, device), in BPushGameSound()
32 fPageSize = frameSize * inBufferFrameCount; in BPushGameSound()
136 BPushGameSound::SetParameters(size_t inBufferFrameCount, in SetParameters() argument
H A DGameSoundDevice.h55 size_t inBufferFrameCount = 0,
H A DGameSoundDevice.cpp171 const gs_audio_format* format, size_t inBufferFrameCount, in CreateBuffer() argument
185 inBufferFrameCount, inBufferCount); in CreateBuffer()
H A DGameSoundBuffer.cpp544 const void * streamHook, size_t inBufferFrameCount, size_t inBufferCount) in StreamingSoundBuffer() argument
549 if (inBufferFrameCount != 0 && inBufferCount != 0) { in StreamingSoundBuffer()
551 = new BBufferGroup(inBufferFrameCount * fFrameSize, inBufferCount); in StreamingSoundBuffer()
H A DGameSoundBuffer.h108 size_t inBufferFrameCount,
/haiku/headers/os/game/
H A DPushGameSound.h16 BPushGameSound(size_t inBufferFrameCount,