Searched refs:gsformat (Results 1 – 2 of 2) sorted by relevance
/haiku/src/kits/game/ |
H A D | SimpleGameSound.cpp | 148 gs_audio_format gsformat; in Init() local 170 memset(&gsformat, 0, sizeof(gs_audio_format)); in Init() 171 media_to_gs_format(&gsformat, &mformat.u.raw_audio); in Init() 176 char * buffer = new char[gsformat.buffer_size]; in Init() 177 uchar * data = new uchar[frames * gsformat.channel_count]; in Init() 181 memset(buffer, 0, gsformat.buffer_size); in Init() 185 int64 position = framesTotal * gsformat.channel_count; in Init() 186 for (int32 i = 0; i < (int32)gsformat.buffer_size; i++) in Init() 193 gsformat.format = gs_audio_format::B_GS_U8; in Init() 195 error = Init(data, frames, &gsformat); in Init() [all …]
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H A D | FileGameSound.cpp | 359 gs_audio_format gsformat; in Init() local 360 media_to_gs_format(&gsformat, &playFormat.u.raw_audio); in Init() 365 fBufferSize = gsformat.buffer_size; in Init() 371 if (gsformat.format == gs_audio_format::B_GS_U8) in Init() 376 fFrameSize = gsformat.channel_count * get_sample_size(gsformat.format); in Init() 381 error = Device()->CreateBuffer(&sound, this, &gsformat); in Init()
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