Searched refs:gMotionBlur (Results 1 – 1 of 1) sorted by relevance
59 bool gMotionBlur; variable261 if (gMotionBlur) { in drawGalaxy()565 fMotionCheck->SetValue((int)gMotionBlur); in SettingsView()635 gMotionBlur = fMotionCheck->Value() > 0; in MessageReceived()679 message->FindBool("motionblur", 0, &gMotionBlur); in Nebula()706 state->AddBool("motionblur", gMotionBlur); in SaveState()