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Searched refs:gMotionBlur (Results 1 – 1 of 1) sorted by relevance

/haiku/src/add-ons/screen_savers/nebula/
H A DNebula.cpp59 bool gMotionBlur; variable
261 if (gMotionBlur) { in drawGalaxy()
565 fMotionCheck->SetValue((int)gMotionBlur); in SettingsView()
635 gMotionBlur = fMotionCheck->Value() > 0; in MessageReceived()
679 message->FindBool("motionblur", 0, &gMotionBlur); in Nebula()
706 state->AddBool("motionblur", gMotionBlur); in SaveState()