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Searched refs:gInputManager (Results 1 – 6 of 6) sorted by relevance

/haiku/src/servers/app/
H A DInputManager.h36 extern InputManager* gInputManager;
H A DInputManager.cpp19 InputManager* gInputManager; variable
H A DAppServer.cpp58 gInputManager = new InputManager(); in AppServer()
H A DEventDispatcher.cpp305 gInputManager->PutStream(fStream); in _Unset()
H A DDesktop.cpp560 gInputManager->AddStream(new InputServerStream); in Init()
565 stream = gInputManager->GetStream(); in Init()
3602 gInputManager->UpdateScreenBounds(screen->Frame()); in _ScreenChanged()
H A DServerApp.cpp534 && (!stream->IsValid() || !gInputManager->AddStream(stream))) { in _DispatchMessage()
542 fDesktop->EventDispatcher().SetTo(gInputManager->GetStream()); in _DispatchMessage()