Searched refs:framesPerBufferPart (Results 1 – 3 of 3) sorted by relevance
23 size_t framesPerBufferPart = 256; in main() local35 framesPerBufferPart = size; in main()42 printf("frames per buffer part: %ld\n", framesPerBufferPart); in main()51 gsFormat.buffer_size = framesPerBufferPart; in main()53 BPushGameSound pushGameSound(framesPerBufferPart, &gsFormat, in main()79 size_t sampleCount = framesPerBufferPart * bufferPartCount; in main()88 usleep(1000000 * framesPerBufferPart / gsFormat.frame_rate); in main()
23 size_t framesPerBufferPart = 256; in main() local35 framesPerBufferPart = size; in main()46 printf("frames per buffer part: %ld\n", framesPerBufferPart); in main()55 BPushGameSound pushGameSound(framesPerBufferPart, &gsFormat, in main()
23 size_t framesPerBufferPart = 256; in main() local35 framesPerBufferPart = size; in main()46 printf("frames per buffer part: %ld\n", framesPerBufferPart); in main()99 BPushGameSound pushGameSound(framesPerBufferPart, &gsFormat, in main()124 size_t bufferPartSize = framesPerBufferPart in main()176 snooze(1000 * framesPerBufferPart / gsFormat.frame_rate); in main()