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Searched refs:framesPerBufferPart (Results 1 – 3 of 3) sorted by relevance

/haiku/src/tests/kits/game/push_game_sound_test/
H A Dpush_game_sound_sine.cpp23 size_t framesPerBufferPart = 256; in main() local
35 framesPerBufferPart = size; in main()
42 printf("frames per buffer part: %ld\n", framesPerBufferPart); in main()
51 gsFormat.buffer_size = framesPerBufferPart; in main()
53 BPushGameSound pushGameSound(framesPerBufferPart, &gsFormat, in main()
79 size_t sampleCount = framesPerBufferPart * bufferPartCount; in main()
88 usleep(1000000 * framesPerBufferPart / gsFormat.frame_rate); in main()
H A Dpush_game_sound_triangle.cpp23 size_t framesPerBufferPart = 256; in main() local
35 framesPerBufferPart = size; in main()
46 printf("frames per buffer part: %ld\n", framesPerBufferPart); in main()
55 BPushGameSound pushGameSound(framesPerBufferPart, &gsFormat, in main()
H A Dpush_game_sound_test.cpp23 size_t framesPerBufferPart = 256; in main() local
35 framesPerBufferPart = size; in main()
46 printf("frames per buffer part: %ld\n", framesPerBufferPart); in main()
99 BPushGameSound pushGameSound(framesPerBufferPart, &gsFormat, in main()
124 size_t bufferPartSize = framesPerBufferPart in main()
176 snooze(1000 * framesPerBufferPart / gsFormat.frame_rate); in main()