Searched refs:framesPerBuffer (Results 1 – 3 of 3) sorted by relevance
160 uint32 framesPerBuffer = size / bytesPerFrame; in Read()183 while (pos - keyFrame >= framesPerBuffer) { in Read()184 printf(" skipped %lu frames (full buffer)\n", framesPerBuffer); in Read()187 keyFrame += framesPerBuffer; in Read()191 printf(" skipped %lu frames (rest)\n", framesPerBuffer); in Read()197 printf(" reading %lu frames (full buffer)\n", framesPerBuffer); in Read()201 frames -= framesPerBuffer; in Read()625 int64 framesPerBuffer = _FramesPerBuffer(); in _FindKeyFrameForward() local626 position += framesPerBuffer - 1; in _FindKeyFrameForward()627 position = position % framesPerBuffer; in _FindKeyFrameForward()
529 size_t framesPerBuffer in LateNoticeReceived() local531 fFramesSent += framesPerBuffer; in LateNoticeReceived()
460 size_t framesPerBuffer = samplesPerBuffer / mOutput.format.u.raw_audio.channel_count; in Connect() local464 FillSineBuffer(data, framesPerBuffer, mOutput.format.u.raw_audio.channel_count==2); in Connect()