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Searched refs:fbCursor32 (Results 1 – 1 of 1) sorted by relevance

/haiku/src/add-ons/accelerants/ati/
H A Drage128_cursor.cpp66 uint32* fbCursor32 = (uint32*)((addr_t)si.videoMemAddr + si.cursorOffset); in Rage128_LoadCursorImage() local
69 *fbCursor32++ = ~0; // and bits in Rage128_LoadCursorImage()
70 *fbCursor32++ = ~0; in Rage128_LoadCursorImage()
71 *fbCursor32++ = 0; // xor bits in Rage128_LoadCursorImage()
72 *fbCursor32++ = 0; in Rage128_LoadCursorImage()