Searched refs:fValidElementCount (Results 1 – 2 of 2) sorted by relevance
118 fValidElementCount(0), in CollapsingLayouter()151 int32 validElements = fValidElementCount; in AddConstraints()156 fValidElementCount++; in AddConstraints()161 if (fValidElementCount > validElements) { in AddConstraints()240 clone->fValidElementCount = fValidElementCount; in CloneLayouter()268 if (fValidElementCount == 0) { in _CreateLayouter()270 } else if (fValidElementCount == 1) { in _CreateLayouter()273 fLayouter = new ComplexLayouter(fValidElementCount, fSpacing); in _CreateLayouter()275 fLayouter = new SimpleLayouter(fValidElementCount, fSpacing); in _CreateLayouter()
57 int32 fValidElementCount; variable