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Searched refs:fTranslation (Results 1 – 4 of 4) sorted by relevance

/haiku/src/apps/icon-o-matic/transformable/
H A DChannelTransform.cpp20 fTranslation(0.0, 0.0), in ChannelTransform()
32 fTranslation(other.fTranslation), in ChannelTransform()
81 if (fTranslation != translation || in SetTransformation()
88 fTranslation = translation; in SetTransformation()
118 fTranslation += offset; in TranslateBy()
139 double xOffset = fTranslation.x - origin.x; in RotateBy()
140 double yOffset = fTranslation.y - origin.y; in RotateBy()
145 fTranslation.x = origin.x + xOffset; in RotateBy()
146 fTranslation.y = origin.y + yOffset; in RotateBy()
180 double xOffset = fTranslation.x - origin.x; in ScaleBy()
[all …]
H A DChannelTransform.h50 { return fTranslation; } in Translation()
64 BPoint fTranslation; variable
/haiku/src/tests/add-ons/print/ppd/model/
H A DValue.cpp16 , fTranslation(NULL) in Value()
23 delete fTranslation; in ~Value()
48 fTranslation = translation; in SetTranslation()
53 return fTranslation; in GetTranslation()
66 if (fTranslation != NULL) { in GetTranslationString()
67 return fTranslation->String(); in GetTranslationString()
96 if (fTranslation != NULL) { in Print()
97 printf("\t\t\t<translation>%s</translation>\n", fTranslation->String()); in Print()
H A DValue.h27 BString* fTranslation; variable