Searched refs:fTranslation (Results 1 – 4 of 4) sorted by relevance
20 fTranslation(0.0, 0.0), in ChannelTransform()32 fTranslation(other.fTranslation), in ChannelTransform()81 if (fTranslation != translation || in SetTransformation()88 fTranslation = translation; in SetTransformation()118 fTranslation += offset; in TranslateBy()139 double xOffset = fTranslation.x - origin.x; in RotateBy()140 double yOffset = fTranslation.y - origin.y; in RotateBy()145 fTranslation.x = origin.x + xOffset; in RotateBy()146 fTranslation.y = origin.y + yOffset; in RotateBy()180 double xOffset = fTranslation.x - origin.x; in ScaleBy()[all …]
50 { return fTranslation; } in Translation()64 BPoint fTranslation; variable
16 , fTranslation(NULL) in Value()23 delete fTranslation; in ~Value()48 fTranslation = translation; in SetTranslation()53 return fTranslation; in GetTranslation()66 if (fTranslation != NULL) { in GetTranslationString()67 return fTranslation->String(); in GetTranslationString()96 if (fTranslation != NULL) { in Print()97 printf("\t\t\t<translation>%s</translation>\n", fTranslation->String()); in Print()
27 BString* fTranslation; variable