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Searched refs:fTimeComputer (Results 1 – 2 of 2) sorted by relevance

/haiku/src/add-ons/media/media-add-ons/multi_audio/
H A DMultiAudioNode.cpp1791 fTimeComputer.Init(fOutputPreferredFormat.u.raw_audio.frame_rate, in _OutputThread()
2094 if (info.played_real_time == 0 || info.played_real_time < fTimeComputer.RealTime()) in _UpdateTimeSource()
2097 fTimeComputer.AddTimeStamp(info.played_real_time, in _UpdateTimeSource()
2099 PublishTime(fTimeComputer.PerformanceTime(), fTimeComputer.RealTime(), in _UpdateTimeSource()
2100 fTimeComputer.Drift()); in _UpdateTimeSource()
2321 fTimeComputer.SetFrameRate(frameRate); in _SetNodeInputFrameRate()
2375 fTimeComputer.SetFrameRate(frameRate); in _SetNodeOutputFrameRate()
H A DMultiAudioNode.h244 TimeComputer fTimeComputer; variable