Searched refs:fTimeComputer (Results 1 – 2 of 2) sorted by relevance
1791 fTimeComputer.Init(fOutputPreferredFormat.u.raw_audio.frame_rate, in _OutputThread()2094 if (info.played_real_time == 0 || info.played_real_time < fTimeComputer.RealTime()) in _UpdateTimeSource()2097 fTimeComputer.AddTimeStamp(info.played_real_time, in _UpdateTimeSource()2099 PublishTime(fTimeComputer.PerformanceTime(), fTimeComputer.RealTime(), in _UpdateTimeSource()2100 fTimeComputer.Drift()); in _UpdateTimeSource()2321 fTimeComputer.SetFrameRate(frameRate); in _SetNodeInputFrameRate()2375 fTimeComputer.SetFrameRate(frameRate); in _SetNodeOutputFrameRate()
244 TimeComputer fTimeComputer; variable