Searched refs:fTargetScreen (Results 1 – 2 of 2) sorted by relevance
76 const char* TargetScreen() { return fTargetScreen; } in TargetScreen()335 char* fTargetScreen; variable
418 fTargetScreen(strdup(targetScreen)), in Desktop()474 free(fTargetScreen); in ~Desktop()2570 fTargetScreen == NULL ? "baron" : fTargetScreen); in _GetLooperName()