Searched refs:fStripeWidth (Results 1 – 4 of 4) sorted by relevance
26 fStripeWidth(0.0), in Activity()91 fScrollOffset += fStripeWidth / (1.0f / fSpinSpeed); in Pulse()92 if (fScrollOffset >= fStripeWidth * fNumColors) { in Pulse()139 float position = -fStripeWidth * (fNumColors + 0.5) + fScrollOffset; in _DrawOnBitmap()164 position += fStripeWidth; in _DrawOnBitmap()196 fStripeWidth = (width / (fIsRunning ? 4 : 6)) + 5; in FrameResized()197 if (fStripeWidth > 200) in FrameResized()198 fStripeWidth = 200; in FrameResized()201 stripePoints[0].Set(fStripeWidth * 0.5, 0.0); // top left in FrameResized()202 stripePoints[1].Set(fStripeWidth * 1.5, 0.0); // top right in FrameResized()[all …]
47 float fStripeWidth; variable
148 fStripeWidth(0.0), in BarberPole()197 float position = -fStripeWidth * (fNumColors + 0.5) + fScrollOffset; in _DrawSpin()219 position += fStripeWidth; in _DrawSpin()256 fStripeWidth = (width / 4) + 5; in FrameResized()257 if (fStripeWidth > 200) in FrameResized()258 fStripeWidth = 200; in FrameResized()261 stripePoints[0].Set(fStripeWidth * 0.5, 0.0); // top left in FrameResized()262 stripePoints[1].Set(fStripeWidth * 1.5, 0.0); // top right in FrameResized()263 stripePoints[2].Set(fStripeWidth, height); // bottom right in FrameResized()268 fNumStripes = (int32)ceilf((width) / fStripeWidth) + 1 + fNumColors; in FrameResized()[all …]
57 float fStripeWidth; variable