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Searched refs:fStateList (Results 1 – 4 of 4) sorted by relevance

/haiku/src/tests/servers/app/playground/
H A DObjectView.cpp52 fStateList(20), in ObjectView()
223 for (int32 i = 0; State* state = (State*)fStateList.ItemAt(i); i++) in Draw()
423 fStateList.AddItem((void*)state); in AddObject()
437 if (state && fStateList.RemoveItem((void*)state)) { in RemoveObject()
453 return fStateList.CountItems(); in CountObjects()
460 for (int32 i = 0; State* state = (State*)fStateList.ItemAt(i); i++) in MakeEmpty()
462 fStateList.MakeEmpty(); in MakeEmpty()
H A DObjectView.h67 BList fStateList; variable
/haiku/src/add-ons/media/media-add-ons/dvb/
H A DDVBMediaNode.cpp157 , fStateList(new StringList) in DVBMediaNode()
224 delete fStateList; in ~DVBMediaNode()
2672 fStateList->MakeEmpty(); in RefreshStateList()
2706 fStateList->AddItem(p.Path()); in RefreshStateList()
2709 if (fStateList->ItemAt(0)) in RefreshStateList()
2722 const char *dir = fStateList->ItemAt(fSelectedState); in RefreshRegionList()
2795 for (int i = 0; (str = fStateList->ItemAt(i)); i++) { in AddStateItems()
H A DDVBMediaNode.h270 StringList * fStateList; variable