Searched refs:fServerToken (Results 1 – 10 of 10) sorted by relevance
/haiku/src/kits/app/ |
H A D | Cursor.cpp | 28 fServerToken(-1), in BCursor() 35 fServerToken = data == B_HAND_CURSOR ? in BCursor() 55 link.Read<int32>(&fServerToken); in BCursor() 63 fServerToken(id), in BCursor() 71 fServerToken(-1), in BCursor() 81 fServerToken = -1; in BCursor() 88 fServerToken(-1), in BCursor() 114 link.Read<int32>(&fServerToken); in BCursor() 117 fServerToken = status; in BCursor() 131 return fServerToken >= 0 ? B_OK : fServerToken; in InitCheck() [all …]
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H A D | Application.cpp | 916 link.Attach<int32>(cursor->fServerToken); in SetCursor()
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/haiku/src/kits/interface/ |
H A D | Bitmap.cpp | 187 fServerToken(-1), in BBitmap() 216 fServerToken(-1), in BBitmap() 246 fServerToken(-1), in BBitmap() 274 fServerToken(-1), in BBitmap() 300 fServerToken(-1), in BBitmap() 321 fServerToken(-1), in BBitmap() 353 fServerToken(-1), in BBitmap() 866 link.Attach<int32>(fServerToken); in GetOverlayRestrictions() 1031 return fServerToken; in _ServerToken() 1121 link.Read<int32>(&fServerToken); in _InitObject() [all …]
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H A D | View.cpp | 1206 info.cursorToken = cursor->fServerToken; in SetViewCursor()
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/haiku/src/servers/app/ |
H A D | ServerWindow.h | 101 inline int32 ServerToken() const { return fServerToken; } in ServerToken() 171 int32 fServerToken; variable
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H A D | ServerWindow.cpp | 185 fServerToken = BPrivate::gDefaultTokens.NewToken(B_SERVER_TOKEN, this); in ServerWindow() 220 BPrivate::gDefaultTokens.RemoveToken(fServerToken); in ~ServerWindow()
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/haiku/headers/os/app/ |
H A D | Cursor.h | 81 int32 fServerToken; variable
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/haiku/headers/build/os/interface/ |
H A D | Bitmap.h | 100 int32 fServerToken; variable
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/haiku/headers/os/interface/ |
H A D | Bitmap.h | 156 int32 fServerToken; variable
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/haiku/src/build/libbe/interface/ |
H A D | Bitmap.cpp | 1443 fServerToken(-1), in BBitmap() 1470 fServerToken(-1), in BBitmap() 1500 fServerToken(-1), in BBitmap() 1535 fServerToken(-1), in BBitmap() 2028 return fServerToken; in get_server_token()
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