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Searched refs:fScreenList (Results 1 – 4 of 4) sorted by relevance

/haiku/src/servers/app/
H A DVirtualScreen.cpp20 fScreenList(4, true), in VirtualScreen()
37 for (int32 i = 0; i < fScreenList.CountItems(); i++) { in _Reset()
38 screen_item* item = fScreenList.ItemAt(i); in _Reset()
44 fScreenList.MakeEmpty(); in _Reset()
66 for (int32 i = 0; i < fScreenList.CountItems(); i++) { in SetConfiguration()
67 Screen* screen = fScreenList.ItemAt(i)->screen; in SetConfiguration()
157 fScreenList.AddItem(item); in AddScreen()
176 for (int32 i = 0; i < fScreenList.CountItems(); i++) { in UpdateFrame()
177 Screen* screen = fScreenList.ItemAt(i)->screen; in UpdateFrame()
205 screen_item* item = fScreenList.ItemAt(index); in ScreenAt()
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H A DScreenManager.cpp71 fScreenList(4, true) in ScreenManager()
102 screen_item* item = fScreenList.ItemAt(index); in ScreenAt()
116 return fScreenList.CountItems(); in CountScreens()
129 for (int32 i = 0; i < fScreenList.CountItems(); i++) { in AcquireScreens()
130 screen_item* item = fScreenList.ItemAt(i); in AcquireScreens()
166 for (int32 i = 0; i < fScreenList.CountItems(); i++) { in ReleaseScreens()
167 screen_item* item = fScreenList.ItemAt(i); in ReleaseScreens()
184 for (int32 i = 0; i < fScreenList.CountItems(); i++) { in ScreenChanged()
185 screen_item* item = fScreenList.ItemAt(i); in ScreenChanged()
220 new(nothrow) Screen(interface, fScreenList.CountItems())); in _AddHWInterface()
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H A DVirtualScreen.h70 BObjectList<screen_item> fScreenList; variable
H A DScreenManager.h67 BObjectList<screen_item> fScreenList; variable