Searched refs:fScreenList (Results 1 – 4 of 4) sorted by relevance
20 fScreenList(4, true), in VirtualScreen()37 for (int32 i = 0; i < fScreenList.CountItems(); i++) { in _Reset()38 screen_item* item = fScreenList.ItemAt(i); in _Reset()44 fScreenList.MakeEmpty(); in _Reset()66 for (int32 i = 0; i < fScreenList.CountItems(); i++) { in SetConfiguration()67 Screen* screen = fScreenList.ItemAt(i)->screen; in SetConfiguration()157 fScreenList.AddItem(item); in AddScreen()176 for (int32 i = 0; i < fScreenList.CountItems(); i++) { in UpdateFrame()177 Screen* screen = fScreenList.ItemAt(i)->screen; in UpdateFrame()205 screen_item* item = fScreenList.ItemAt(index); in ScreenAt()[all …]
71 fScreenList(4, true) in ScreenManager()102 screen_item* item = fScreenList.ItemAt(index); in ScreenAt()116 return fScreenList.CountItems(); in CountScreens()129 for (int32 i = 0; i < fScreenList.CountItems(); i++) { in AcquireScreens()130 screen_item* item = fScreenList.ItemAt(i); in AcquireScreens()166 for (int32 i = 0; i < fScreenList.CountItems(); i++) { in ReleaseScreens()167 screen_item* item = fScreenList.ItemAt(i); in ReleaseScreens()184 for (int32 i = 0; i < fScreenList.CountItems(); i++) { in ScreenChanged()185 screen_item* item = fScreenList.ItemAt(i); in ScreenChanged()220 new(nothrow) Screen(interface, fScreenList.CountItems())); in _AddHWInterface()[all …]
70 BObjectList<screen_item> fScreenList; variable
67 BObjectList<screen_item> fScreenList; variable