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Searched refs:fPurpose (Results 1 – 2 of 2) sorted by relevance

/haiku/src/kits/app/
H A DKey.cpp79 fPurpose = purpose; in SetPurpose()
86 return fPurpose; in Purpose()
175 || message.AddUInt32("purpose", fPurpose) != B_OK in Flatten()
199 if (message.FindUInt32("purpose", (uint32*)&fPurpose) != B_OK in Unflatten()
256 switch (fPurpose) { in PrintToStream()
/haiku/headers/os/app/
H A DKey.h84 BKeyPurpose fPurpose; variable