Searched refs:fPreviousState (Results 1 – 4 of 4) sorted by relevance
112 fPreviousState(NULL) in DrawState()132 next->fPreviousState.SetTo(this); in PushState()143 return fPreviousState.Detach(); in PopState()248 if (fPreviousState.IsSet()) { in ReadFromLink()249 fCombinedOrigin = fPreviousState->fCombinedOrigin + fOrigin; in ReadFromLink()250 fCombinedScale = fPreviousState->fCombinedScale * fScale; in ReadFromLink()251 fCombinedTransform = fPreviousState->fCombinedTransform * fTransform; in ReadFromLink()346 if (fPreviousState.IsSet()) { in SetOrigin()347 fCombinedOrigin.x = fPreviousState->fCombinedOrigin.x in SetOrigin()348 + fOrigin.x * fPreviousState->fCombinedScale; in SetOrigin()[all …]
50 { return fPreviousState.Get(); } in PreviousState()229 fPreviousState; variable
88 fPreviousState(previous->state), in ScheduleThread()95 if (fPreviousState == B_THREAD_READY) in ScheduleThread()109 uint8 PreviousState() const { return fPreviousState; } in PreviousState()118 uint8 fPreviousState; variable
61 if (fPreviousState == B_THREAD_WAITING) { in AddDump()98 } else if (fPreviousState == B_THREAD_READY) { in AddDump()102 out.Print("%s", thread_state_to_text(NULL, fPreviousState)); in AddDump()