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Searched refs:fPlayer (Results 1 – 6 of 6) sorted by relevance

/haiku/src/preferences/sounds/
H A DHWindow.cpp52 fPlayer(NULL) in HWindow()
79 delete fPlayer; in ~HWindow()
191 delete fPlayer; in MessageReceived()
192 fPlayer = new BFileGameSound(&ref, false); in MessageReceived()
193 fPlayer->StartPlaying(); in MessageReceived()
201 if (fPlayer == NULL) in MessageReceived()
203 if (fPlayer->IsPlaying()) { in MessageReceived()
204 fPlayer->StopPlaying(); in MessageReceived()
205 delete fPlayer; in MessageReceived()
206 fPlayer = NULL; in MessageReceived()
[all …]
H A DHWindow.h56 BFileGameSound* fPlayer; variable
/haiku/src/apps/soundrecorder/
H A DRecorderWindow.cpp110 fPlayer(NULL), in RecorderWindow()
154 delete fPlayer; in ~RecorderWindow()
528 delete fPlayer; in InitWindow()
563 if (fPlayer) { in MessageReceived()
564 if (fPlayer->HasData()) in MessageReceived()
713 if (fPlayer) { in Play()
715 if (fPlayer->HasData()) in Play()
719 fPlayer->SetHasData(!fPlayer->HasData()); in Play()
737 fPlayer = new BSoundPlayer(fAudioMixerNode, &fPlayFormat.u.raw_audio, in Play()
739 status_t err = fPlayer->InitCheck(); in Play()
[all …]
H A DRecorderWindow.h94 BSoundPlayer * fPlayer; variable
/haiku/src/kits/media/
H A DSoundPlayNode.cpp37 fPlayer(player), in SoundPlayNode()
838 if (fPlayer->HasData()) { in FillNextBuffer()
839 fPlayer->PlayBuffer(buffer->Data(), in FillNextBuffer()
H A DSoundPlayNode.h135 BSoundPlayer* fPlayer;