Searched refs:fPlayer (Results 1 – 6 of 6) sorted by relevance
52 fPlayer(NULL) in HWindow()79 delete fPlayer; in ~HWindow()191 delete fPlayer; in MessageReceived()192 fPlayer = new BFileGameSound(&ref, false); in MessageReceived()193 fPlayer->StartPlaying(); in MessageReceived()201 if (fPlayer == NULL) in MessageReceived()203 if (fPlayer->IsPlaying()) { in MessageReceived()204 fPlayer->StopPlaying(); in MessageReceived()205 delete fPlayer; in MessageReceived()206 fPlayer = NULL; in MessageReceived()[all …]
56 BFileGameSound* fPlayer; variable
110 fPlayer(NULL), in RecorderWindow()154 delete fPlayer; in ~RecorderWindow()528 delete fPlayer; in InitWindow()563 if (fPlayer) { in MessageReceived()564 if (fPlayer->HasData()) in MessageReceived()713 if (fPlayer) { in Play()715 if (fPlayer->HasData()) in Play()719 fPlayer->SetHasData(!fPlayer->HasData()); in Play()737 fPlayer = new BSoundPlayer(fAudioMixerNode, &fPlayFormat.u.raw_audio, in Play()739 status_t err = fPlayer->InitCheck(); in Play()[all …]
94 BSoundPlayer * fPlayer; variable
37 fPlayer(player), in SoundPlayNode()838 if (fPlayer->HasData()) { in FillNextBuffer()839 fPlayer->PlayBuffer(buffer->Data(), in FillNextBuffer()
135 BSoundPlayer* fPlayer;