Searched refs:fPixelDepth (Results 1 – 6 of 6) sorted by relevance
28 fPixelDepth(-1), in GlutGameMode()73 fWidth = fHeight = fPixelDepth = fRefreshRate = -1; in Set()76 &fWidth, &fHeight, &fPixelDepth, &fRefreshRate) == expectedArgs) { in Set()185 if (fWidth == -1 && fHeight == -1 && fPixelDepth == -1 in _FindMatchingMode()221 if (fPixelDepth > 0 in _FindMatchingMode()222 && _GetModePixelDepth(&fModesList[i]) != fPixelDepth) in _FindMatchingMode()
34 int PixelDepth() const { return fPixelDepth; } in PixelDepth()48 int fPixelDepth; variable
114 int fPixelDepth; variable132 return fPixelDepth; in GetPixelDepth()
111 int fPixelDepth; variable
55 fPixelDepth = color_space2pixel_depth(colorSpace); in Halftone()
58 fPixelDepth(0), in GraphicsDriver()158 fPixelDepth = color_space2pixel_depth(fOrgJobData->GetSurfaceType()); in _SetupBitmap()