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Searched refs:fPhysicalAudioIn (Results 1 – 2 of 2) sorted by relevance

/haiku/src/servers/media/
H A DDefaultManager.cpp55 fPhysicalAudioIn(-1), in DefaultManager()
161 fPhysicalAudioIn, fPhysicalAudioOut}; in SaveState()
237 fPhysicalAudioIn = node_id; in Set()
284 if (fPhysicalAudioIn == -1) in Get()
286 *nodeid = fPhysicalAudioIn; in Get()
390 if (fPhysicalAudioIn == -1) in _RescanThread()
391 _FindPhysical(&fPhysicalAudioIn, kMsgTypeAudioIn, true, in _RescanThread()
H A DDefaultManager.h66 volatile media_node_id fPhysicalAudioIn; variable