Searched refs:fPhysicalAudioIn (Results 1 – 2 of 2) sorted by relevance
55 fPhysicalAudioIn(-1), in DefaultManager()161 fPhysicalAudioIn, fPhysicalAudioOut}; in SaveState()237 fPhysicalAudioIn = node_id; in Set()284 if (fPhysicalAudioIn == -1) in Get()286 *nodeid = fPhysicalAudioIn; in Get()390 if (fPhysicalAudioIn == -1) in _RescanThread()391 _FindPhysical(&fPhysicalAudioIn, kMsgTypeAudioIn, true, in _RescanThread()
66 volatile media_node_id fPhysicalAudioIn; variable