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Searched refs:fPageLocked (Results 1 – 2 of 2) sorted by relevance

/haiku/src/kits/game/
H A DPushGameSound.cpp27 fPageLocked = new BList; in BPushGameSound()
48 fPageLocked = new BList; in BPushGameSound()
55 delete fPageLocked; in ~BPushGameSound()
63 if (fPageLocked->CountItems() > fPageCount - 1) in LockNextPage()
73 fPageLocked->AddItem(lockPage); in LockNextPage()
90 return (fPageLocked->RemoveItem(in_pagePtr)) ? B_OK : B_ERROR; in UnlockPage()
187 if (fPageLocked->CountItems() <= 0) in BytesReady()
195 if (fPageLocked->HasItem(&fBuffer[page * fPageSize])) in BytesReady()
202 if (fPageLocked->HasItem(&fBuffer[page * fPageSize])) { in BytesReady()
/haiku/headers/os/game/
H A DPushGameSound.h86 BList* fPageLocked; variable