Searched refs:fPageLocked (Results 1 – 2 of 2) sorted by relevance
27 fPageLocked = new BList; in BPushGameSound()48 fPageLocked = new BList; in BPushGameSound()55 delete fPageLocked; in ~BPushGameSound()63 if (fPageLocked->CountItems() > fPageCount - 1) in LockNextPage()73 fPageLocked->AddItem(lockPage); in LockNextPage()90 return (fPageLocked->RemoveItem(in_pagePtr)) ? B_OK : B_ERROR; in UnlockPage()187 if (fPageLocked->CountItems() <= 0) in BytesReady()195 if (fPageLocked->HasItem(&fBuffer[page * fPageSize])) in BytesReady()202 if (fPageLocked->HasItem(&fBuffer[page * fPageSize])) { in BytesReady()
86 BList* fPageLocked; variable