Searched refs:fOverlays (Results 1 – 2 of 2) sorted by relevance
171 success = fOverlays.AddItem(bitmap); in CreateBitmap()234 fOverlays.RemoveItem(bitmap); in BitmapRemoved()250 for (int32 i = 0; i < fOverlays.CountItems(); i++) { in SuspendOverlays()251 ServerBitmap* bitmap = (ServerBitmap*)fOverlays.ItemAt(i); in SuspendOverlays()261 for (int32 i = 0; i < fOverlays.CountItems(); i++) { in SuspendOverlays()262 ServerBitmap* bitmap = (ServerBitmap*)fOverlays.ItemAt(i); in SuspendOverlays()279 for (int32 i = 0; i < fOverlays.CountItems(); i++) { in ResumeOverlays()280 ServerBitmap* bitmap = (ServerBitmap*)fOverlays.ItemAt(i); in ResumeOverlays()290 for (int32 i = 0; i < fOverlays.CountItems(); i++) { in ResumeOverlays()291 ServerBitmap* bitmap = (ServerBitmap*)fOverlays.ItemAt(i); in ResumeOverlays()
48 BList fOverlays; variable