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Searched refs:fOverlays (Results 1 – 2 of 2) sorted by relevance

/haiku/src/servers/app/
H A DBitmapManager.cpp171 success = fOverlays.AddItem(bitmap); in CreateBitmap()
234 fOverlays.RemoveItem(bitmap); in BitmapRemoved()
250 for (int32 i = 0; i < fOverlays.CountItems(); i++) { in SuspendOverlays()
251 ServerBitmap* bitmap = (ServerBitmap*)fOverlays.ItemAt(i); in SuspendOverlays()
261 for (int32 i = 0; i < fOverlays.CountItems(); i++) { in SuspendOverlays()
262 ServerBitmap* bitmap = (ServerBitmap*)fOverlays.ItemAt(i); in SuspendOverlays()
279 for (int32 i = 0; i < fOverlays.CountItems(); i++) { in ResumeOverlays()
280 ServerBitmap* bitmap = (ServerBitmap*)fOverlays.ItemAt(i); in ResumeOverlays()
290 for (int32 i = 0; i < fOverlays.CountItems(); i++) { in ResumeOverlays()
291 ServerBitmap* bitmap = (ServerBitmap*)fOverlays.ItemAt(i); in ResumeOverlays()
H A DBitmapManager.h48 BList fOverlays; variable