Searched refs:fOutputChannels (Results 1 – 2 of 2) sorted by relevance
286 fOutputChannels = 0; in VSTPlugin()346 fOutputChannels = fEffect->numOutputs; in LoadModule()382 return fOutputChannels; in Channels()426 for(int32 i = 0; i < fOutputChannels; i++) in ReAllocBuffers()438 if (fOutputChannels > 0) { in ReAllocBuffers()439 outputs = new float*[fOutputChannels]; in ReAllocBuffers()440 for(int32_t i = 0; i < fOutputChannels; i++) { in ReAllocBuffers()524 if (channels == fOutputChannels) { //channel to channel in Process()526 for(int c = 0; c < fOutputChannels; c++) in Process()532 for(int c = 0; c < fOutputChannels; c++) in Process()[all …]
163 int fOutputChannels; variable