Searched refs:fOk (Results 1 – 7 of 7) sorted by relevance
34 bool GoodArguments() const { return fOk; } in GoodArguments()43 bool fOk; member in AlertApplication57 fOk(false), in AlertApplication()134 fOk = true; in ArgvReceived()159 fOk = true; in ArgvReceived()
26 void SetOk(bool ok) { fOk = ok; } in SetOk()35 bool fOk; variable
16 , fOk(true) in TestResultItem()42 } else if (fOk) { in DrawItem()
204 fOk = new BButton(NULL, B_TRANSLATE("Add"), new BMessage((uint32)B_OK), in _BuildGUI()221 .Add(fOk) in _BuildGUI()228 SetDefaultButton(fOk); in _BuildGUI()229 fOk->MakeDefault(true); in _BuildGUI()402 fOk->SetEnabled(fNameText != "" && fPrinterText != "" in _Update()
53 BButton* fOk; variable
190 fOk = new BButton("OK", B_TRANSLATE("OK"), new BMessage(MSG_OK)); in ConfigWindow()228 .Add(fOk) in ConfigWindow()236 SetDefaultButton(fOk); in ConfigWindow()479 fOk->SetEnabled(false); in UpdateUI()488 fOk->SetEnabled((fKind == kJobSetup && !fJobSettings.IsEmpty()) in UpdateUI()
75 BButton* fOk; variable