Searched refs:fMinSnap (Results 1 – 4 of 4) sorted by relevance
214 if (fSnapping && cursorPosition >= fMinSnap && cursorPosition <= fMaxSnap) { in MouseMoved()240 fMinSnap = _PointForValue(-4); in MouseMoved()241 if (fabs(snapPoint - fMinSnap) < kMinSnapOffset) in MouseMoved()242 fMinSnap = snapPoint - kMinSnapOffset; in MouseMoved()247 fMinSnap = _PointForValue(-1); in MouseMoved()
57 float fMinSnap; variable
54 && cursorPosition >= fMinSnap && cursorPosition <= fMaxSnap) { in MouseMoved()80 fMinSnap = snapPoint - kMaxSnapOffset; in MouseMoved()84 fMinSnap = snapPoint - 1; in MouseMoved()
47 float fMinSnap; variable