Searched refs:fMessengers (Results 1 – 3 of 3) sorted by relevance
36 fMessengers(20, true) in MachineRoom()77 bool wasEmpty = fMessengers.IsEmpty(); in _Attach()80 fMessengers.AddItem(messenger); in _Attach()90 for (int32 i = 0; i < fMessengers.CountItems(); i++) { in _Detach()91 BMessenger* messenger = fMessengers.ItemAt(i); in _Detach()93 fMessengers.RemoveItem(messenger, true); in _Detach()98 if (fMessengers.IsEmpty()) in _Detach()107 for (int32 i = 0; i < fMessengers.CountItems(); i++) { in _SpinLoop()108 BMessenger* messenger = fMessengers.ItemAt(i); in _SpinLoop()129 BObjectList<BMessenger> fMessengers; member in MachineRoom
658 fMessengers.push_back(target); in StartWatching()678 MessengerList::iterator iterator = fMessengers.begin(); in StopWatching()680 while (iterator != fMessengers.end()) { in StopWatching()682 fMessengers.erase(iterator); in StopWatching()683 if (fMessengers.empty()) in StopWatching()1157 MessengerList::const_iterator iterator = fMessengers.begin(); in _NotifyListeners()1159 while (iterator != fMessengers.end()) { in _NotifyListeners()
115 MessengerList fMessengers; variable