Searched refs:fMaxSnap (Results 1 – 4 of 4) sorted by relevance
214 if (fSnapping && cursorPosition >= fMinSnap && cursorPosition <= fMaxSnap) { in MouseMoved()244 fMaxSnap = _PointForValue(1); in MouseMoved()248 fMaxSnap = _PointForValue(4); in MouseMoved()249 if (fabs(snapPoint - fMaxSnap) < kMinSnapOffset) in MouseMoved()250 fMaxSnap = snapPoint + kMinSnapOffset; in MouseMoved()
58 float fMaxSnap; variable
54 && cursorPosition >= fMinSnap && cursorPosition <= fMaxSnap) { in MouseMoved()81 fMaxSnap = snapPoint + 1; in MouseMoved()85 fMaxSnap = snapPoint + kMaxSnapOffset; in MouseMoved()
48 float fMaxSnap; variable