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Searched refs:fLooping (Results 1 – 9 of 9) sorted by relevance

/haiku/src/kits/game/
H A DGameSoundBuffer.cpp60 fLooping(false), in GameSoundBuffer()
116 return fLooping; in IsLooping()
123 fLooping = looping; in SetLooping()
204 attributes[i].value = (fLooping) ? -1.0 : 0.0; in GetAttributes()
236 fLooping = bool(attributes[i].value); in SetAttributes()
360 fLooping = false; in Reset()
519 if (fLooping) { in FillBuffer()
H A DFileGameSound.cpp63 fLooping(looping), in BFileGameSound()
81 fLooping(looping), in BFileGameSound()
107 fLooping(looping), in BFileGameSound()
403 if (fLooping) { in Load()
H A DGameSoundBuffer.h64 bool fLooping; variable
/haiku/src/kits/midi/
H A DMidiSynthFile.cpp181 fStore->fLooping = loop; in EnableLooping()
H A DMidiStore.cpp74 fLooping = false; in BMidiStore()
426 if (fLooping) { in Run()
/haiku/headers/os/game/
H A DFileGameSound.h96 bool fLooping; variable
/haiku/src/apps/soundrecorder/
H A DRecorderWindow.h135 bool fLooping; variable
H A DRecorderWindow.cpp115 fLooping(false), in RecorderWindow()
630 fLooping = fLoopButton->ButtonState(); in MessageReceived()
1249 if ((window->fPlayFrame < window->fPlayLimit) || window->fLooping) { in PlayFile()
/haiku/headers/os/midi/
H A DMidiStore.h126 bool fLooping; variable