Searched refs:fLockPos (Results 1 – 2 of 2) sorted by relevance
24 fLockPos(0), in BPushGameSound()41 fLockPos(0), in BPushGameSound()67 if (fLockPos < fPlayPos in LockNextPage()68 && fLockPos + fPageSize > fPlayPos) in LockNextPage()72 char * lockPage = &fBuffer[fLockPos]; in LockNextPage()76 fLockPos += fPageSize; in LockNextPage()77 if (fLockPos >= fBufferSize) in LockNextPage()78 fLockPos = 0; in LockNextPage()
87 size_t fLockPos; variable