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Searched refs:fLockPos (Results 1 – 2 of 2) sorted by relevance

/haiku/src/kits/game/
H A DPushGameSound.cpp24 fLockPos(0), in BPushGameSound()
41 fLockPos(0), in BPushGameSound()
67 if (fLockPos < fPlayPos in LockNextPage()
68 && fLockPos + fPageSize > fPlayPos) in LockNextPage()
72 char * lockPage = &fBuffer[fLockPos]; in LockNextPage()
76 fLockPos += fPageSize; in LockNextPage()
77 if (fLockPos >= fBufferSize) in LockNextPage()
78 fLockPos = 0; in LockNextPage()
/haiku/headers/os/game/
H A DPushGameSound.h87 size_t fLockPos; variable