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Searched refs:fLayoutItems (Results 1 – 1 of 1) sorted by relevance

/haiku/src/kits/interface/
H A DView.cpp376 fLayoutItems(5, false), in LayoutData()
417 BObjectList<BLayoutItem> fLayoutItems; member
4760 int32 index = fLayoutData->fLayoutItems.CountItems(); in _RemoveLayoutItemsFromLayout()
4762 BLayoutItem* item = fLayoutData->fLayoutItems.ItemAt(index); in _RemoveLayoutItemsFromLayout()
5798 } else if (fLayoutData->fLayoutItems.CountItems() > 0) { in _InvalidateParentLayout()
5799 int32 count = fLayoutData->fLayoutItems.CountItems(); in _InvalidateParentLayout()
5801 fLayoutData->fLayoutItems.ItemAt(i)->Layout()->InvalidateLayout(); in _InvalidateParentLayout()
6911 return fView->fLayoutData->fLayoutItems.ItemAt(index); in LayoutItemAt()
6918 return fView->fLayoutData->fLayoutItems.CountItems(); in CountLayoutItems()
6925 fView->fLayoutData->fLayoutItems.AddItem(item); in RegisterLayoutItem()
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