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Searched refs:fLastPoint (Results 1 – 2 of 2) sorted by relevance

/haiku/src/apps/switcher/
H A DCaptureWindow.cpp41 BPoint fLastPoint; member in CaptureView
100 if (point.x <= screenFrame.left && fLastPoint.x > screenFrame.left) in MouseMoved()
102 else if (point.x >= screenFrame.right && fLastPoint.x < screenFrame.right) in MouseMoved()
104 else if (point.y <= screenFrame.top && fLastPoint.y > screenFrame.top) in MouseMoved()
106 else if (point.y >= screenFrame.bottom && fLastPoint.y < screenFrame.bottom) in MouseMoved()
148 fLastPoint = point; in _UpdateLast()
/haiku/src/apps/icon-o-matic/import_export/styled_text/
H A DStyledTextImporter.cpp64 BPoint fLastPoint; member in ShapeIterator
77 fLastPoint = offset; in ShapeIterator()
90 fLastPoint = fOffset + *point; in IterateMoveTo()
103 fLastPoint = fOffset + *linePts; in IterateLineTo()
117 BPoint firstPoint(fLastPoint); in IterateBezierTo()
118 fLastPoint = fOffset + bezierPts[bezierCount * 3 - 1]; in IterateBezierTo()
121 if (firstPoint == fLastPoint) { in IterateBezierTo()
138 if (firstPoint != fLastPoint) { in IterateBezierTo()
139 fPath->AddPoint(fLastPoint, in IterateBezierTo()
140 fOffset + bezierPts[bezierCount * 3 - 2], fLastPoint, false); in IterateBezierTo()