Searched refs:fLastPoint (Results 1 – 2 of 2) sorted by relevance
41 BPoint fLastPoint; member in CaptureView100 if (point.x <= screenFrame.left && fLastPoint.x > screenFrame.left) in MouseMoved()102 else if (point.x >= screenFrame.right && fLastPoint.x < screenFrame.right) in MouseMoved()104 else if (point.y <= screenFrame.top && fLastPoint.y > screenFrame.top) in MouseMoved()106 else if (point.y >= screenFrame.bottom && fLastPoint.y < screenFrame.bottom) in MouseMoved()148 fLastPoint = point; in _UpdateLast()
64 BPoint fLastPoint; member in ShapeIterator77 fLastPoint = offset; in ShapeIterator()90 fLastPoint = fOffset + *point; in IterateMoveTo()103 fLastPoint = fOffset + *linePts; in IterateLineTo()117 BPoint firstPoint(fLastPoint); in IterateBezierTo()118 fLastPoint = fOffset + bezierPts[bezierCount * 3 - 1]; in IterateBezierTo()121 if (firstPoint == fLastPoint) { in IterateBezierTo()138 if (firstPoint != fLastPoint) { in IterateBezierTo()139 fPath->AddPoint(fLastPoint, in IterateBezierTo()140 fOffset + bezierPts[bezierCount * 3 - 2], fLastPoint, false); in IterateBezierTo()