Searched refs:fIsPlaying (Results 1 – 8 of 8) sorted by relevance
60 bool fIsPlaying; variable77 fIsPlaying = playing; in SetPlaying()
44 fIsPlaying(false), in ScopeView()98 else if (fIsPlaying || fIsLiveInput) in Draw()120 if (fIsEnabled && (fIsPlaying || fIsLiveInput)) { in Thread()
58 fIsPlaying = false; in MidiPlayerWindow()362 if (fIsPlaying) { in LoadFile()406 fIsPlaying = true; in StartSynth()416 fIsPlaying = false; in StopSynth()433 fIsPlaying = false; in StopHook()448 if (fIsPlaying) { in OnPlayStop()
101 bool fIsPlaying; variable
62 fIsPlaying(false), in GameSoundBuffer()252 if (!fIsPlaying) in Play()431 if (fIsPlaying) in StartPlaying()447 fIsPlaying = true; in StartPlaying()456 if (!fIsPlaying) in StopPlaying()464 fIsPlaying = false; in StopPlaying()473 return fIsPlaying; in IsPlaying()
74 bool fIsPlaying; variable
32 fIsPlaying(false), in VideoView()125 if (!fIsFullscreen || !fIsPlaying) in Pulse()304 fIsPlaying = playing; in SetPlaying()360 if (!fIsPlaying && Window() != NULL) { in SetSubTitle()
70 bool fIsPlaying; variable