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Searched refs:fIsPlaying (Results 1 – 8 of 8) sorted by relevance

/haiku/src/apps/midiplayer/
H A DScopeView.h60 bool fIsPlaying; variable
77 fIsPlaying = playing; in SetPlaying()
H A DScopeView.cpp44 fIsPlaying(false), in ScopeView()
98 else if (fIsPlaying || fIsLiveInput) in Draw()
120 if (fIsEnabled && (fIsPlaying || fIsLiveInput)) { in Thread()
H A DMidiPlayerWindow.cpp58 fIsPlaying = false; in MidiPlayerWindow()
362 if (fIsPlaying) { in LoadFile()
406 fIsPlaying = true; in StartSynth()
416 fIsPlaying = false; in StopSynth()
433 fIsPlaying = false; in StopHook()
448 if (fIsPlaying) { in OnPlayStop()
H A DMidiPlayerWindow.h101 bool fIsPlaying; variable
/haiku/src/kits/game/
H A DGameSoundBuffer.cpp62 fIsPlaying(false), in GameSoundBuffer()
252 if (!fIsPlaying) in Play()
431 if (fIsPlaying) in StartPlaying()
447 fIsPlaying = true; in StartPlaying()
456 if (!fIsPlaying) in StopPlaying()
464 fIsPlaying = false; in StopPlaying()
473 return fIsPlaying; in IsPlaying()
H A DGameSoundBuffer.h74 bool fIsPlaying; variable
/haiku/src/apps/mediaplayer/
H A DVideoView.cpp32 fIsPlaying(false), in VideoView()
125 if (!fIsFullscreen || !fIsPlaying) in Pulse()
304 fIsPlaying = playing; in SetPlaying()
360 if (!fIsPlaying && Window() != NULL) { in SetSubTitle()
H A DVideoView.h70 bool fIsPlaying; variable