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Searched refs:fIsConnected (Results 1 – 14 of 14) sorted by relevance

/haiku/src/kits/network/libnetapi/
H A DAbstractSocket.cpp31 fIsConnected(false), in BAbstractSocket()
42 fIsConnected(other.fIsConnected), in BAbstractSocket()
81 return fIsConnected; in IsConnected()
109 fIsConnected = false; in Disconnect()
241 fIsConnected = true; in Connect()
H A DSocket.cpp120 fIsConnected = true; in _SetTo()
H A DDatagramSocket.cpp139 if (!fIsConnected) in Write()
/haiku/src/add-ons/mail_daemon/inbound_protocols/imap/imap_lib/
H A DProtocol.cpp32 fIsConnected(false) in Protocol()
68 fIsConnected = true; in Connect()
134 return fIsConnected; in IsConnected()
384 fIsConnected = false; in _Disconnect()
H A DProtocol.h114 bool fIsConnected; variable
/haiku/src/servers/app/drawing/interface/remote/
H A DRemoteHWInterface.cpp43 fIsConnected(false), in RemoteHWInterface()
274 fIsConnected = true; in _EventThread()
350 if (fIsConnected) { in _Disconnect()
354 fIsConnected = false; in _Disconnect()
H A DRemoteHWInterface.h113 bool fIsConnected; variable
/haiku/src/kits/game/
H A DGameSoundDevice.h84 bool fIsConnected; variable
H A DGameSoundBuffer.cpp61 fIsConnected(false), in GameSoundBuffer()
85 if (fIsConnected) { in ~GameSoundBuffer()
423 fIsConnected = true; in Connect()
H A DGameSoundBuffer.h73 bool fIsConnected;
H A DGameSoundDevice.cpp88 fIsConnected(false), in BGameSoundDevice()
/haiku/headers/os/net/
H A DAbstractSocket.h69 bool fIsConnected; variable
/haiku/src/apps/remotedesktop/
H A DRemoteView.h65 bool fIsConnected; variable
H A DRemoteView.cpp61 fIsConnected(false), in RemoteView()
217 if (!fIsConnected) in MouseMoved()
227 if (!fIsConnected) in MouseDown()
237 if (!fIsConnected) in MouseUp()
247 if (!fIsConnected) in KeyDown()
257 if (!fIsConnected) in KeyUp()
267 if (!fIsConnected) { in MessageReceived()
476 fIsConnected = true; in _DrawThread()