Searched refs:fInputChannels (Results 1 – 2 of 2) sorted by relevance
285 fInputChannels = 0; in VSTPlugin()345 fInputChannels = fEffect->numInputs; in LoadModule()380 return fInputChannels; in Channels()421 for(int32 i = 0; i < fInputChannels; i++) in ReAllocBuffers()430 if (fInputChannels > 0) { in ReAllocBuffers()431 inputs = new float*[fInputChannels]; in ReAllocBuffers()432 for(int32 i = 0; i < fInputChannels; i++) { in ReAllocBuffers()508 if (channels == fInputChannels) { //channel to channel in Process()510 for(int c = 0; c < fInputChannels; c++) in Process()515 for(int c = 0; c < fInputChannels; c++) in Process()
162 int fInputChannels; variable