Searched refs:fHasCollision (Results 1 – 2 of 2) sorted by relevance
31 bool HasCollision() { return fHasCollision; } in HasCollision()54 bool fHasCollision; variable
33 fHasCollision(false), in HTreeEntryIterator()58 fHasCollision(hasCollision), in HTreeEntryIterator()258 fHasCollision = fParent->HasCollision(); in GetNext()269 fHasCollision = (entry[fCurrentEntry].Hash() & 1) == 1; in GetNext()