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Searched refs:fGamePortL (Results 1 – 2 of 2) sorted by relevance

/haiku/src/preferences/joysticks/
H A DJoyWin.cpp67 fGamePortL = new BListView(BRect(15.00, 30.00, 145.00, 250.00), in JoyWin()
69 fGamePortL->SetSelectionMessage(new BMessage(PORT_SELECTED)); in JoyWin()
70 fGamePortL->SetInvocationMessage(new BMessage(PORT_INVOKE)); in JoyWin()
94 box->AddChild(new BScrollView("PortScroll", fGamePortL, in JoyWin()
116 fGamePortL->AddItem(new PortItem(buf)); in JoyWin()
118 fGamePortL->Select(0); in JoyWin()
143 PortItem *item = _GetSelectedItem(fGamePortL); in MessageReceived()
162 PortItem *item = _GetSelectedItem(fGamePortL); in MessageReceived()
202 PortItem *item = _GetSelectedItem(fGamePortL); in MessageReceived()
215 PortItem *portname = _GetSelectedItem(fGamePortL); in MessageReceived()
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H A DJoyWin.h69 BListView* fGamePortL; variable