Searched refs:fGamePortL (Results 1 – 2 of 2) sorted by relevance
67 fGamePortL = new BListView(BRect(15.00, 30.00, 145.00, 250.00), in JoyWin()69 fGamePortL->SetSelectionMessage(new BMessage(PORT_SELECTED)); in JoyWin()70 fGamePortL->SetInvocationMessage(new BMessage(PORT_INVOKE)); in JoyWin()94 box->AddChild(new BScrollView("PortScroll", fGamePortL, in JoyWin()116 fGamePortL->AddItem(new PortItem(buf)); in JoyWin()118 fGamePortL->Select(0); in JoyWin()143 PortItem *item = _GetSelectedItem(fGamePortL); in MessageReceived()162 PortItem *item = _GetSelectedItem(fGamePortL); in MessageReceived()202 PortItem *item = _GetSelectedItem(fGamePortL); in MessageReceived()215 PortItem *portname = _GetSelectedItem(fGamePortL); in MessageReceived()[all …]
69 BListView* fGamePortL; variable